Traditional Beijing Court-Yard house (in progress)
This is my newest experimental scene/environment project aimed at more natural, aged materials by using Quixel Mixer and the large content library from their MegaScanes.
The main structure is built with 3ds Max. Some sculpted pieces were done with Blender to learn the tool and compare it with Mudbox, which I've used for a long time. The scene is composed in UE4 with basic lighting for now.